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Bindery.js is a javascript library to create printable books with HTML and CSS.
First, content is divided across multiple pages. From there, you can set up rules to generate running headers, spreads, and footnotes, based on the content that fits on each page. Turn links into page numbers to create a table of contents or index. When you’re ready to print, configure bleed, crop marks, and booklet ordering.
Bindery relies on your browser’s PDF generation.
tl;dr:
I got used to a certain level of noise in my life, to a point where I didn’t notice it anymore. Once it was gone, it became so evident I felt relieved.
Quitting social media has been a good decision for me. I’m more focused, less anxious and have more free time.
A free and open source web solution to visualize and explore 3D models right in your browser
Features an extensive list of level design tutorials covering principles of gameplay, design, layout and workflows using various games, level editors and game engines.
- software, level editors and game engines for level design
- becoming a better level designer
- ideas, planning and preproduction
- gameplay
- level design creation
- level design workflows
- survival/horror level design
- game industry insights
- interviews
Descend into the unknown in Shroom and Gloom a first person, dungeon-crawling, deck-building tale of mushrooms and madness.
I ❤️ that game!
First time I played it, I did not expect much. I played a few runs, for a bit more than an hour, than removed it from my computer. But then, a few days later, I wished to play it again... And now I think I finally beat it!
The game has a great atmosphere, its artistic direction is very nice, and above all, the game mechanics are very well balanced! It reminded me of Slay the Spire on how it achieves the perfect balance to make you want to try it again one more time 😊
EDIT: Decks & Daggers is also pretty good, with also a deck-building/fighting gameplay
C’est un débat sans fin en France : faut-il forcément des centrales nucléaires pour décarboner notre système électrique ? Peut-on couvrir notre consommation principalement avec de l’éolien et du solaire ? Jean-Marc Jancovici est connu pour ses positions pronucléaires, et propose un calcul d’ordre de grandeur qui semble invalider la généralisation des renouvelables. Problème : un certain nombre d’études détaillent des “mix énergétiques” bon marché à 100% de renouvelables, en particulier celle du CIRED qui vient de sortir pour la France (notée par la suite Shirizadeh et al.). C’est l’occasion de revenir sur le débat en analysant cette étude en parallèle de l’article de Jancovici.
tl;dr :
Dans ce monde fatalement rempli d’incertitudes le jugement de Salomon de 50% de nucléaire en France ne semble pas si mauvais, et évite une sortie précipitée du nucléaire tout en expérimentant la montée en charge des renouvelables.
Cette perspective pose par contre la question très politique du pilotage économique, souvent discutée par Jancovici et à mon avis beaucoup plus intéressante pour le citoyen.
Against the Wall is a videogame in its prototype stage. It is set against the side of a wall that stretches infinitely in every direction. The player must travel up the wall by manipulating its bricks, pulling them partially out of the wall to create ledges and staircases using a magic wand.
Against the Wall was developed during the Ludum Dare #20
Il s'agit d'un jeu d'exploration-énigme à la 1ère personne pour Windows. Le développement du jeu semble abandonné, après avoir duré de 2011 à 2016, mais j'ai adoré tester ce prototype. L'univers est assez vide mais réserve une petite surprise. Arriver au bout de cette démo mettra votre patience à rude épreuve, mais j'ai personnellement adoré l'expérience
Ce jeu m'a un peu rappelé DUE de Rubeki
Crazy japanese FPS: 1 level + 1 bullet-hell boss, the game can be finished in less than 5min
This will be perfect for my secret "Minijeux" ttrpg project, as a deep-net hacker challenge.
Found here: https://warpdoor.com/2017/06/20/yodoyabashi-oya-club-deathmofumofu/
Parce que s’aimer est l’une des façons de faire la révolution. Une fois par semaine, un épisode pour réinventer nos relations amoureuses, nos liens avec nos ami·e·s, nos parent·e·s et nos amant·e·s.
Un podcast incroyable, génialissime. Merci.
- La princesse et l'escalator
- Le plan cul et la vieille fille à chats
- Cendrillon, Platon et une moitié d'orange
- Le vélo, la poupée et la boussole
- Le Cœur de Chloé
- Le chasseur et la proie
- Le Marché du cœur
- Devenir chèvre
- L'ingénieur et l'infirmière
- Romance et soumission
IVOR is a fast-paced shooter set in a Norse-inspired world. Find brutal weapons and rip through your foes. Keep moving, as death comes swiftly to those who hesitate.

In this puzzle-platformer, each level is made up of 9 joined together rooms. Shift the columns and rows of the level to separate and rejoin the various rooms, to create new (and perilous) paths for your Mini-taur to reach the exit. Good luck!
Great short game! Only annoyance is the limited window resolution

a first-person adventure game about a communist witch living in a cyberpunk city. Use magic to help the city's residents build collective forms of power and resistance!
an optimistic story about people transforming their gloomy capitalist present into a bright revolutionary future. It is designed to be played in a single sitting, roughly one hour long.

a fast-phased nonstop FPS with Rogue-Lite elements. You need to get past all of the rooms as fast as you can.
High-pace FPS where your health constantly depletes and you have to hit ennemies to get back some life.
This demo is short, but good fun! The full game is planned to be released on Steam soon.

A sidescrolling adventure set in the apocalyptic rebirth of your home planet, where your only hope of survival is to explore the unfamiliar landscape.
A atmospheric exploration game, with brief battles and great pixel art.
This is a demo version, the full game is planned to be released on Steam soon.
There are some notable recent addition to my page Images sous licences libres:
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Meg James - mostly CC BY-NC-SA - fantasy & furries
a queer agender digital artist in southeast Washington State, mostly doing art and comics
If my 2006 laptop lasts as long as my other machines – if it runs for another 1.7 years – it will have cost me only 26 euros per year. That’s more than 10 times less than the cost of my previous laptops. In this article, I explain my motivation for not buying any more new laptops, and how you could do the same.
Most of the 160-200 million laptops sold each year are replacement purchases. The average laptop is replaced every 3 years (in business) to five years (elsewhere).
The magical SD-card
I have all my data on a 128 GB SD-card, which I can plug into any of the Thinkpads that I own. I then make monthly backups of the SD-card, which I store on an external storage medium, as well as regular backups of the documents that I am working on, which I temporarily store on the drive of the laptop that I am working on. This has proven to be very reliable, at least for me: I have stopped losing work due to computer problems and insufficient backups.
The other advantage is that I can work on any laptop that I want and that I’m not dependent on a particular machine to access my work. You can get similar advantages when you keep all your data in the cloud, but the SD-card is the more sustainable option, and it works without internet access.
TL;DR: There are three options to fix an NPM dependency:
- Open a bug ticket on the repository of the maintainer
- Fork & Fix
- Create a patch and fix it
J'avais tendance à privilégier la 2e solution, mais elle a l’inconvénient de créer une dépendance à github.com au moment du build, ce qui n'est pas toujours pratique dans un contexte d'entreprise... patch-package peut donc s'avérer bien pratique dans ce cas
P'tites sorcières (site officiel) est un jeu de rôle gratuit d’Antoine Bauza, conçu et publié sur Internet entre 2001 et 2004, il y a donc déjà 20 ans environ !
Ici, pas d'abominations terrifiantes, d'interminables complots interplanétaires ou de sanglantes batailles. P'tites …
Experience hype-filled dueling! Shoot, block, and jump your way to victory with your shotgun-rocket-launcher-that-shoots-heat-seeking-bouncy-missiles or one of the other over 11.2 million different powerup combinations.
We spent almost an entire afternoon on this game with a friend!
It's great. The visual remind me a bit of Ape Out.
The gameplay mixes skillful twin- stick platformer-shooter with crucial powerup choices.
Those choices balance the game and let players craft their own tactic for the match, by combining them.
Note: we initially played it with one player using a XBox controller, and the other keyboard + mouse, but that made the game very unbalanced. Better use 2 controllers.
Parody demake prototype of Gears of War, sort of like a gallery shooter.
It's very short (<10min) but I liked playing it with a friend!