Parce que s’aimer est l’une des façons de faire la révolution. Une fois par semaine, un épisode pour réinventer nos relations amoureuses, nos liens avec nos ami·e·s, nos parent·e·s et nos amant·e·s.
Un podcast incroyable, génialissime. Merci.
- La princesse et l'escalator
- Le plan cul et la vieille fille à chats
- Cendrillon, Platon et une moitié d'orange
- Le vélo, la poupée et la boussole
- Le Cœur de Chloé
- Le chasseur et la proie
- Le Marché du cœur
- Devenir chèvre
- L'ingénieur et l'infirmière
- Romance et soumission
IVOR is a fast-paced shooter set in a Norse-inspired world. Find brutal weapons and rip through your foes. Keep moving, as death comes swiftly to those who hesitate.
In this puzzle-platformer, each level is made up of 9 joined together rooms. Shift the columns and rows of the level to separate and rejoin the various rooms, to create new (and perilous) paths for your Mini-taur to reach the exit. Good luck!
Great short game! Only annoyance is the limited window resolution
a first-person adventure game about a communist witch living in a cyberpunk city. Use magic to help the city's residents build collective forms of power and resistance!
an optimistic story about people transforming their gloomy capitalist present into a bright revolutionary future. It is designed to be played in a single sitting, roughly one hour long.
a fast-phased nonstop FPS with Rogue-Lite elements. You need to get past all of the rooms as fast as you can.
High-pace FPS where your health constantly depletes and you have to hit ennemies to get back some life.
This demo is short, but good fun! The full game is planned to be released on Steam soon.
A sidescrolling adventure set in the apocalyptic rebirth of your home planet, where your only hope of survival is to explore the unfamiliar landscape.
A atmospheric exploration game, with brief battles and great pixel art.
This is a demo version, the full game is planned to be released on Steam soon.
There are some notable recent addition to my page Images sous licences libres:
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Meg James - mostly CC BY-NC-SA - fantasy & furries
a queer agender digital artist in southeast Washington State, mostly doing art and comics
If my 2006 laptop lasts as long as my other machines – if it runs for another 1.7 years – it will have cost me only 26 euros per year. That’s more than 10 times less than the cost of my previous laptops. In this article, I explain my motivation for not buying any more new laptops, and how you could do the same.
Most of the 160-200 million laptops sold each year are replacement purchases. The average laptop is replaced every 3 years (in business) to five years (elsewhere).
The magical SD-card
I have all my data on a 128 GB SD-card, which I can plug into any of the Thinkpads that I own. I then make monthly backups of the SD-card, which I store on an external storage medium, as well as regular backups of the documents that I am working on, which I temporarily store on the drive of the laptop that I am working on. This has proven to be very reliable, at least for me: I have stopped losing work due to computer problems and insufficient backups.
The other advantage is that I can work on any laptop that I want and that I’m not dependent on a particular machine to access my work. You can get similar advantages when you keep all your data in the cloud, but the SD-card is the more sustainable option, and it works without internet access.
TL;DR: There are three options to fix an NPM dependency:
- Open a bug ticket on the repository of the maintainer
- Fork & Fix
- Create a patch and fix it
J'avais tendance à privilégier la 2e solution, mais elle a l’inconvénient de créer une dépendance à github.com
au moment du build, ce qui n'est pas toujours pratique dans un contexte d'entreprise... patch-package
peut donc s'avérer bien pratique dans ce cas
P'tites sorcières (site officiel) est un jeu de rôle gratuit d’Antoine Bauza, conçu et publié sur Internet entre 2001 et 2004, il y a donc déjà 20 ans environ !
Ici, pas d'abominations terrifiantes, d'interminables complots interplanétaires ou de sanglantes batailles. P'tites …
Experience hype-filled dueling! Shoot, block, and jump your way to victory with your shotgun-rocket-launcher-that-shoots-heat-seeking-bouncy-missiles or one of the other over 11.2 million different powerup combinations.
We spent almost an entire afternoon on this game with a friend!
It's great. The visual remind me a bit of Ape Out.
The gameplay mixes skillful twin- stick platformer-shooter with crucial powerup choices.
Those choices balance the game and let players craft their own tactic for the match, by combining them.
Note: we initially played it with one player using a XBox controller, and the other keyboard + mouse, but that made the game very unbalanced. Better use 2 controllers.
Parody demake prototype of Gears of War, sort of like a gallery shooter.
It's very short (<10min) but I liked playing it with a friend!
A local two-player fighting game about swords, soul-theft, and everything in between.
A bit like Nidhogg, but with very basic visuals & game mechanics (slightly different than Nidhogg though, it's interesting) by the author of Ape Out, and free!
Healing Spree is a tongue-in-cheek hospital simulator featuring co-op for up to 4 players. Play as doctors on call to diagnose, help, and treat as many patients as humanly possible while maintaining your sanity AND friendships!
It's really like OverCooked, only a bit messier, but the demo is currently free!
Je me fais le relais du CV de cette jeune développeuse web,
et je la recommande vivement !
Sean, 26 ans, mène une campagne de D&D pour des septuagénaires – qui viennent de découvrir le JdR. Découvrez leur histoire.
Code source de https://www.mobicoop.fr
Made with Symfony
par Mathieu O'Neil, Laure Muselli, Fred Pailler & Stefano Zacchiroli
La communauté du logiciel libre peut-elle se constituer en entité politique qui réfléchit, au-delà du logiciel, sur la société dans son ensemble ? Peut-elle se confronter aux orthodoxies productivistes, au développement infini de la puissance de calcul ? Tout le passé indique le contraire. Son succès, pourtant, en dépend.
Alors aujourd'hui je vais vous causer un peu plus en détails du sujet. Pas d'un point de vue technique, parce que le point de vue technique, on s'en fout. En fait, justement : je vais vous causer de pourquoi, à mon humble avis, on s'en fout, de cet aspect technique.