<p>Iframes not supported. Click on the link below to access the graphs.</p>
The iframe above displays some graphs I've built last week,
in order to get some insight on some GitHub projects issues & pull requests evolution.
They are directly inspired by nf-core project activity statistics.
Avec ce tutoriel vous verez comment rendre votre site web plus rapide : de l’optimisation des requêtes, à l’affichage de la page, en passant par la génération des pages web et l’affichage correct des pages sur tous les terminaux.
Very detailed and insightful post-mortem on the winning game of the js13kGames competition !
Reminds me of Fabien Sanglard game architetcure reviews, except it's from the author himself :)
I opted to render the player character as a sprite as well, even though it needs to be freely rotated. It was far easier to produce 8 different sprites – one for each direction – than to implement a loader and renderer for complex 3D models. [...] The game never needs to rotate any geometry. [...] To make the player character rotation look convincing I build a 3D model and simply took screenshots for each of the different perspectives. I'm a total doofus when it comes to 3D modeling software, but that doesn't stop me from using the ingenious Wings3D. The result doesn't look like much, but scaled down to 16px, it doesn't matter.
Embrace performance budgets and learn to live within them. For mobile, aim for a JS budget of < 170KB minified/compressed. Budgets are critical to success, however, they can’t magically fix perf in isolation. Team culture, structure and enforcement matter.
The TOAST UI Grid is a component that can display, edit, add, and delete multiple data.
You can append units to the data shown and use html to represent images and links instead of textual data.
you can use tree data to represent them in a hierarchy
pyecharts is a wrapper around echarts, a library developped by Baidu [...] the gallery, it is quite impressive.
Rough.js is a light weight (~8k), Canvas based library that lets you draw in a sketchy, hand-drawn-like, style. The library defines primitives to draw lines, curves, arcs, polygons, circles, and ellipses. It also supports drawing SVG paths.