This creates an obvious congestion. Most people try to address it in the wrong way: using pragmatism. Let’s close the issue after two weeks of no original poster replies, after we ask some question. Close all the issues that are not very well specified. And other “inbox zero” solutions. The reality is that to process community feedbacks very well you have to take the time needed
So what happens? That you start to prioritize more and more what to look at and what not. And you feel you are a piece of shit at ignoring so many things and people, and also the contributor believes you don’t care about what others have to give you. It’s a complex situation.
Sometimes I just stop looking at issues and PRs for weeks, because I’m coding or designing: that is the work I really love and enjoy. However this in turn creates ways more pressure on me, psychologically. To do what I love and I can do well I’ve to feel like shit.
the sum of the productivity of me working just when I want is greater than the productivity I’ve when I’m forced to work every day in a steady way.
<p>Iframes not supported. Click on the link below to access the graphs.</p>
The iframe above displays some graphs I've built last week,
in order to get some insight on some GitHub projects issues & pull requests evolution.
They are directly inspired by nf-core project activity statistics.
Une courte présentation que j'ai donné ce matin à l'école d'ingénieurs IMT Atlantique (ex Ecole des Mines) via oui.sncf :
(la navigation est meilleure avec les flêches gauche / droite du clavier)
<iframe src="https://voyages-sncf-technologies.github.io/conf-open-source-en-entreprise/" width="600" height="400">
<p>Iframes non supportées. Cliquez sur le lien dans le paragraphe ci-dessous pour accéder directement aux slides.</p>
On my personnal server, I used to send myself alerts by email using the handy standard mail command.
However, recently it appeared that my server became categorized as "spammer" by some online service providers,
due to the alerts frequency (a little bit more than one per day).
Le week-end dernier, j'ai participé à ma première Global Game Jam, à Nantes.
Dans cet article, je vais vous présenter comment elle s'est déroulée,
et faire le point sur ce qui a plus ou moins bien marché pour notre projet,
The King Must Know, dont voici l'écran d'accueil :