Dikdik is a remake of Dong Dong, an unlockable minigame from WarioWare, Inc: Mega Microgames for the Game Boy Advance! Compete against a friend in this action-packed stick thrusting simulator! Coincidentally, dikdiks are a totally real animal. Crazy, right?
Very simple 2-players game, but quite fun !
we had to use the only space left to display the game: the URL address bar at the top of your browser window.
Look up at the URL bar!
This game was created for the "Ludum Dare 42" game jam, under the theme "Running Out of Space"
Very ingenious, I love it !
Tix.tax is a version of Ultimate tic-tac-toe that you can play with friends, or offline against a bot. I took a lot of inspiration from bejofo.net and The Ofek Foundation while making the game, but tried to stand out by adding many new features and using the latest technology.
a game about decisions. You will choose who lives and who dies, and your choices will change the events of the game completely.
a 1-min minigame with a hidden message...
P.S: you can add your own personal message
Le Syndicat des Travailleurs du Jeu Vidéo a pour but de constituer un pacte d’amitié, de solidarité et de défense mutuelle entre tous les travailleurs et travailleuses de l’industrie du jeu vidéo.
like Picross meets Battleship
FROM https://waxy.org
Nice and fast platformer, short and not too hard, with big pixels
His galery includes some awesome Dishonored 2 loading screens
Play a goblin janitor working for an evil dungeon master and investigate its terrible secrets, in a satirical dark fantasy world full of humor.
In this GDC 2017 session, Gaikai's Tara Voelker explains how the makers of the multiplayer monster-hunting game Evolve learned how to retroactively make their game more accessible to individuals with disabilities after launch, and what lessons they learned to help improve their next game as well.,GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.
The purpose of this site is to provide a solid (and hopefully ever-expanding) variety of high quality, freely licensed art, so that free/open source game developers can use it in their games.
FoldIt, EteRNA, Eyewire, Phylo, Forgotten Island, Happy Match, The Cure
"Ce qui est compliqué, détaille François Bonnet, c'est le rapport de la réalité et de la fiction. En tant que journalistes, on est forcément très attentifs au respect des faits, des enchaînements, alors que le jeu vidéo, qui est dans une mécanique d'amusement, doit prendre des libertés avec ça."
You never know what will be the last thing you say to someone. On a transport ship leaving earth, a passenger kills time by scrolling through the messages of their social media feed. As the ship leaves and moves further and further away from home, the delay between sending messages and their arrival lengthens. What feels like minutes on the ship is hours, days, weeks, even years back on Earth. Each refresh of the timeline is a tiny window into the past. What will you do in those precious few moments as the lives of everyone you know pass by?
"azathoth.js, the latest cutting edge tool from Neddy Ar-Lathotep, was released today under an Elder Source License. Users were disturbed to find that they had already been using the insidious framework for as long as they remember, something Ar-Lathotep described as "perfectly normal". "You've never been what you thought you were," he told this reporter from just over their shoulder when they thought they were alone. "This will make you more what you are." The tool includes out of the box options for letting hideous things out of a box, with support for shims, shivs and shoggoths. The framework comes less than a year after Ar-Lathotep's last project, cthulthu.js, turned out to contain a timing issue that meant that threads were not dead when they eternal lie. Ar-Lathotep claims that the failure of cthulhu.js was because "the stars were not yet right", something that azathoth.js transcends through its extra-cosmic nature. Our developers have been testing the capabilities of the new framework since it was released, and we'll let you know their thoughts as soon as we can find their heads. We know they're still alive, we can hear them screaming. In the meantime, we'd suggest that if your screen starts to bleed you close your browser immediately."
All the games will feature a single-player mode, and roughly a third of the games will feature either cooperative or competitive multiplayer modes as well.
Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design sensibilities.
Une très chouette application de la théorie des jeux pour modéliser les relations de confiance, en mode interactif trop mignon, et en anglais