Experience hype-filled dueling! Shoot, block, and jump your way to victory with your shotgun-rocket-launcher-that-shoots-heat-seeking-bouncy-missiles or one of the other over 11.2 million different powerup combinations.
We spent almost an entire afternoon on this game with a friend!
It's great. The visual remind me a bit of Ape Out.
The gameplay mixes skillful twin- stick platformer-shooter with crucial powerup choices.
Those choices balance the game and let players craft their own tactic for the match, by combining them.
Note: we initially played it with one player using a XBox controller, and the other keyboard + mouse, but that made the game very unbalanced. Better use 2 controllers.
Parody demake prototype of Gears of War, sort of like a gallery shooter.
It's very short (<10min) but I liked playing it with a friend!
A local two-player fighting game about swords, soul-theft, and everything in between.
A bit like Nidhogg, but with very basic visuals & game mechanics (slightly different than Nidhogg though, it's interesting) by the author of Ape Out, and free!
Healing Spree is a tongue-in-cheek hospital simulator featuring co-op for up to 4 players. Play as doctors on call to diagnose, help, and treat as many patients as humanly possible while maintaining your sanity AND friendships!
It's really like OverCooked, only a bit messier, but the demo is currently free!
Video : https://www.youtube.com/watch?v=zyVTxGpEO30
tl;dr :
- Be a stranger to the familiar
- Learn to atomize and abstract
- Build a diverse pattern library
- Move patterns between contexts
- Give yourself constraints
- Change dimensions, topologies, and inputs
- Pursue unconventional metaphors
- Address deaper meaning
- Always be working
- Always be failing
A short platformer by the amazing Frank Force.
It has an original gameplay / level transition based on a scan line, and some tricky level design!
APE OUT is a wildly intense and colorfully stylized smash ‘em up about primal escape, rhythmic violence, and frenetic jazz.
I really loved this game. It combines a great, original artistic direction, with a solid gameplay. The storytelling is subtle (everything is told through level design, no words), the music is captivating (its tempo matches the action), and the ~30 levels are challenging.
The game is short (a few hours), but really worthwhile!
Due to the game excellent core gameplay loop, I have spent way too many hours trying to beat the last extra level named Break In! 😅
Catty & Batty: The Spirit Guide is a casual couch co-op puzzle game, inspired by Lemmings and Tower Defense!
A lovely 2-players puzzle game, with pretty hand-drawn graphics!
Un jeu d'action-plates-formes en deux dimensions où l'on incarne un samouraï, un assassin à la mémoire vacillante dans les bas quartiers d'une mégalopole néo-noire, La Nouvelle Mecque. Il est question de violence à outrance, d'une mise en scène hypnotique, demandant au joueur de la réaction et de la rapidité d'improvisation.
Un excellent jeu, très inspiré d'Hotline Miami pour l'ambiance et une partie du gameplay. J'ai aussi trouvé que l'histoire et la narration rappelait la série Metal Gear Solid.
Un très bon court jeu coopératif pour 2 joueurs, nécessitant 2 ordinateurs, basé sur la résolution d'énigmes
I Want Out! is a retro pixel art point and click adventure game, using a 9-verb-interface like some 80's and 90's titles. But it's also a modern game with state of the art effects! :-P
It's a short game that should require about one hour of gameplay.
Un jeu d'aventure très bien réalisé, visuellement réussi, avec des énigmes cohérentes et une fin soignée.
Très intéressante interview par Pierre l'Hopitalier d'un ancien responsable managérial avec qui j'ai beaucoup apprécié travailler :
Dans cet épisode, nous revenons sur quelques expériences, notamment le lancement par passion de son studio de jeux vidéo. Un studio qui cartonne avec un jeu vendu à plus d’un million d’exemplaires. Mais vendre ce n’est pas encaisser et cette aventure s’arrêtera par défaut de paiement des clients... Il ne touchera pas un centime sur le million d’exemplaires vendus !!
J’ai plaisir à revenir également sur son expérience chez OUI.sncf et notamment le rôle qu’il a joué dans la genèse du centre de service nantais. Thomas montera le centre de service from scratch et le quittera quand il atteindra la taille de 500 personnes !
Aujourd’hui Thomas est CTO de HiPay. HiPay est une plateforme de paiement. Nous parlons de roadmap dans une société où les idées et ambitions ne manquent pas.
You can test the demo for free on Steam.
I loved it, and given how much I liked his previous free games (Armless Kairo, Servants, Firekeeper...) I'm definitely going to buy the full game!
Cinematic teaser: https://www.youtube.com/watch?v=XDlOoKLiOEU
Really, this dev is a great game maker!
This short game has original game mechanics, great narrative through the gameplay, fluid controls and some tricky battles.
A brawler-platformer in a dark fantasy universe, with a silent but great storytelling,
and some interesting character progression
A lovely minimalist platformer game, with a gameplay similar to vvvvv.
It has simple yet impactful graphisms & narrative.
Il n'y a pas de jeu. Donc n'allez pas tout faire planter en cliquant partout. Vous ne voudriez tout de même pas être expulsé de votre univers vidéoludique, n'est-ce pas ? Bien sûr que non.
There is no game. So don't go messing things up by clicking everywhere. You don’t want to be kicked out of your video game world, do you? Of course not!
Voici mon jeu favori du trimestre ! (avec Red Ronin)
Les puzzles sont vraiment géniaux et nécessitent de constamment penser en-dehors de la boîte.
J'ai aussi beaucoup aimé les références au cri de Wilhelm et à de nombreux jeux vidéo, la chanson hip-hop de Game, et surtout être à chaque fois surpris, agréablement, par l'originalité chaque nouveau chapitre !
Enfant, je jouais à Zelda - A Link To The Past avec ma soeur, c'était donc génial de voir les codes du genre ont été admirablement repris dans certains passages de TINGWD !
A nice short game I had a lot of fun playing!
The gameplay is original and fluid, the level design excellent...
The game reminded me a little of Red Ronin in its mix of fast action & puzzle game.
The Ten Principles of Puzzle Design:
- make the goal of the puzzle easy to understand
- make it easy to get started
- give the player a sense of progress
- give the puzzle a sense of solvability
- increase the difficulty gradually
- have parallelism to let the player rest
- have a pyramid structure to extend the level of interest
- have hints in order to extend the level of interest
- give the answer
- perceptual shifts are double-edged swords
Keep the flames alive and hold the shadows at bay.
Beautiful short game!