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How an emulator-fueled robot reprogrammed Super Mario World on the fly | Ars Technica
Tool-assisted speedrun gets arbitrary code running on unmodified SNES hardware.
Jeux_vidéo
January 17, 2014 02:56:51 PM GMT+01:00 ·
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http://arstechnica.com/gaming/2014/01/how-an-emulator-fueled-robot-reprogrammed-super-mario-world-on-the-fly/
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