a first-person adventure game about a communist witch living in a cyberpunk city. Use magic to help the city's residents build collective forms of power and resistance!
an optimistic story about people transforming their gloomy capitalist present into a bright revolutionary future. It is designed to be played in a single sitting, roughly one hour long.
Un très bon court jeu coopératif pour 2 joueurs, nécessitant 2 ordinateurs, basé sur la résolution d'énigmes

I Want Out! is a retro pixel art point and click adventure game, using a 9-verb-interface like some 80's and 90's titles. But it's also a modern game with state of the art effects! :-P
It's a short game that should require about one hour of gameplay.
Un jeu d'aventure très bien réalisé, visuellement réussi, avec des énigmes cohérentes et une fin soignée.
Il n'y a pas de jeu. Donc n'allez pas tout faire planter en cliquant partout. Vous ne voudriez tout de même pas être expulsé de votre univers vidéoludique, n'est-ce pas ? Bien sûr que non.
There is no game. So don't go messing things up by clicking everywhere. You don’t want to be kicked out of your video game world, do you? Of course not!
Voici mon jeu favori du trimestre ! (avec Red Ronin)
Les puzzles sont vraiment géniaux et nécessitent de constamment penser en-dehors de la boîte.
J'ai aussi beaucoup aimé les références au cri de Wilhelm et à de nombreux jeux vidéo, la chanson hip-hop de Game, et surtout être à chaque fois surpris, agréablement, par l'originalité chaque nouveau chapitre !
Enfant, je jouais à Zelda - A Link To The Past avec ma soeur, c'était donc génial de voir les codes du genre ont été admirablement repris dans certains passages de TINGWD !
The Ten Principles of Puzzle Design:
- make the goal of the puzzle easy to understand
- make it easy to get started
- give the player a sense of progress
- give the puzzle a sense of solvability
- increase the difficulty gradually
- have parallelism to let the player rest
- have a pyramid structure to extend the level of interest
- have hints in order to extend the level of interest
- give the answer
- perceptual shifts are double-edged swords
- The Mechanics
The player should not have to figure "what to do"
just "how to do it". - The Catch
Logical contradiction where 2 things are seemingly
in conflict with one another. - The Revelation
Think outside the box, about how the game works
This discovery becomes part of your toolbox going on - The Assumption
Lure the player that he knows how to beat the puzzle.
Why?- Gives the player a starting point
- Help to build a mental model of the puzzle
- Ensure the player fails the puzzle the 1st time
- Focus the player on the puzzle Catch
- The Presentation
Pretty minimalist, with few moving parts,
giving the feeling that it shouldn't be hard to beat
Also: provide clear feedback - The Curve
No puzzle is given to the player in isolation
Criteria to judge a puzzle difficulty:- Number of possible solutions
- Number of steps required
- Number of options a player can choose at each moment
- Number of mechanics the player needs to be familiar with

A very smooth adventure game based on logic puzzles: the logic puzzles are short and addictive.
We were 3 players solving them cooperatively, and we had a lot of fun!
It reminded me a lot of Agent A.
Do not expect much from the story, but its lifespan, puzzles variety and intuitive controls make it a video game with a very good value for its price.
Le jeu est jouable en français et convient à des enfants.
A really nice point & click adventure game we just finished with my girlfriend.
Maybe not one of my top 10 adventures games, but one I would really recommend!
Set in the 90's, Kathy Rain tells the story of a strong-willed journalism major who has to come to terms with her own troubled past as she investigates the mysterious death of her recently deceased grandfather. [...] The truth is dark and sinister…
useful links regarding puzzle design
- Not Knowing What to Do
- The Pixel Hunt
- Cock-Blocking aka "you can't do that -- at least not now"
- No - Not THAT Paper : send the player off in search of something that is represented in the background artwork
- The Pointless Conversation Option
- End objective needs to be clear
- Sub-goals need to be obvious
- Live and learn : no need for "saving"
- Backwards Puzzles
- I forgot to pick it up
- Puzzles should advance the story
- Real time is bad drama
- Incremental reward
- Arbitrary puzzles
- Reward Intent
- Unconnected events
- Give the player options
It’s not overly difficult to generalize what makes for fair or merely “good” puzzles. They should be reasonably soluble by any reasonably intelligent, careful player, without having to fall back on the tedium of brute-forcing them or the pointlessness of playing from a walkthrough. [...] It’s much more difficult, however, to explain what makes a brilliant, magical puzzle
Un excellent jeu d'aventure rempli d'énigmes, souvent assez faciles mais très gratifiantes à résoudre !
La direction artistique est soignée et le système de navigation très bien pensé, ergonomique et renouvelant efficacement celle d'un point & click classique !

Modify the world around you with pseudocode as you journey through blended realities and discover why Frank became a game developer in the first place.
Excellent game mechanics and overall atmosphere, with voice acting and really nice pixel art effects.
The storytelling is also quite good, playing a little with the 4th wall, and I was quite moved during one scene.

Un court (10min max) point & click dont l'ambiance et l'humour m'ont bien plu, notamment grâce aux bruitages.
Il est issue de la Global Game Jam 2020, et je l'ai découvert grâce à CanardPC.
Travel back to the time when dinosaurs ruled the world and (a little less further back) when adventure games ruled the gaming world!
Immerse yourself in a vast, prehistoric world full of dinosaurs, constructed with love, PIXEL BY PIXEL
Characters, dinosaurs and backgrounds come alive with handcrafted sprites and smooth animations , created frame by frame with love and care.
Promising game coming out in 2021. The demo is great !
Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason Roberts The gameplay of Gorogoa is wholly original, comprised of lavishly illustrated panels that players arrange and combine in imaginative ways to solve puzzles.
Un court mais splendide jeu. Dans l'ensemble les puzzles ne sont pas très durs mais leurs mécanismes sont très ingénieux. Visuellement, l'univers et la langue imaginaire m'ont un peu fait penser au Codex Seraphinus. Les animations sont superbes. Je recommande vivement pour tout âge, des plus jeunes aux plus anciens.

Escape the clutches of an Evil Wizard and discover the secrets hidden within the spellbound castle of your ancestors. Many dangers await. You will laugh, you will be scared, you will embark on an adventure and regain your freedom. But will you truly be ready for it?
Un court mais excellent jeu d'aventure point & click. Le jeu regorge d'animations à l'écran, l'ambiance et l'histoire sont captivantes, les énigmes simples mais réussies... J'ai adoré !

Un jeu indé envoûtant, dans la veine directe de Little Big Adventure.
Certains puzzles sont tordus (j'admets que j'ai regardé la solution pour celui du chemin des yeux et du dernier artefact à hélices), mais la direction artistique et l'animation sont magnifiques.
Un jeu sans texte mais qui arrive à transmettre une belle histoire, et de jolies émotions.
Le jeu est court (il m'a pris 2 ou 3h mais le lets play fait 30min) et se joue à la souris (vous serez bloquez à la moitié du jeu si vous jouez au touchpad) où sur iOS / Nintendo Switch.
Paradox est un jeu unique qui mêle Cube Escape et le film Rusty Lake. Vous incarnez un détective qui doit s'échapper d'une pièce sinistre à travers des mondes parallèles.
Petit jeu d'énigmes gratuit, à la finition très soignée, dans une ambiance légèrement horrifique.
J'ai beaucoup aimé certaines énigmes. Je n'ai jamais été bloqué bien longtemps et le jeu m'a occupé un peu plus d'1h30.
Les épisodes suivants sont payants mais peu onéreux, et il existe également un court métrage de 20min correspondant au 1er chapitre gratuit.