Daily Shaarli

All links of one day in a single page.

September 17, 2021

What Makes a Good Puzzle? - Game Maker's Toolkit - YouTube - 2018
  1. The Mechanics

    The player should not have to figure "what to do"
    just "how to do it".

  2. The Catch

    Logical contradiction where 2 things are seemingly
    in conflict with one another.

  3. The Revelation

    Think outside the box, about how the game works
    This discovery becomes part of your toolbox going on

  4. The Assumption

    Lure the player that he knows how to beat the puzzle.
    Why?

    1. Gives the player a starting point
    2. Help to build a mental model of the puzzle
    3. Ensure the player fails the puzzle the 1st time
    4. Focus the player on the puzzle Catch
  5. The Presentation

    Pretty minimalist, with few moving parts,
    giving the feeling that it shouldn't be hard to beat
    Also: provide clear feedback

  6. The Curve

    No puzzle is given to the player in isolation
    Criteria to judge a puzzle difficulty:

    1. Number of possible solutions
    2. Number of steps required
    3. Number of options a player can choose at each moment
    4. Number of mechanics the player needs to be familiar with