Features an extensive list of level design tutorials covering principles of gameplay, design, layout and workflows using various games, level editors and game engines.
- software, level editors and game engines for level design
- becoming a better level designer
- ideas, planning and preproduction
- gameplay
- level design creation
- level design workflows
- survival/horror level design
- game industry insights
- interviews
Pants supports Java, Scala, Python, C/C++, Go, Javascript/Node, Thrift, Protobuf and Android code.
Meson is an open source build system meant to be both extremely fast, and, even more importantly, as user friendly as possible.
Multiplatform support for Linux, OSX, Windows, GCC, Clang, Visual Studio and others supported languages include C, C++, Fortran, Java, Rust
Optional Ninja backend
An alternative to Consolas
Python-based framework for configuring, compiling and installing applications
git-appraise - Distributed code review system for Git repos
Real-time web-based collaborative coding
Here’s a conversation I keep having: Someone: Did you hear that Facebook/Google uses a giant monorepo? WTF! Me: Yeah! It’s really convenient, don’t …
Makefile Tutorial by Example
NerdyData Insights is a real time source code crawling engine. Discover the right leads at the right moment.
A self-hosted Git service written in Go